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Dev Log #30: Version 0.1.11.0 released

The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve...

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Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Hey guys. The development of the next city-state in the world of Underrail is in full swing. Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will...

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Dev Log #32: Blood Sports

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city...

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Dev Log #33: Version 0.1.12.0 released

Hey guys, the new version is up. It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. The main story still has places to go and we still plan on introducing more factions and sideplots,...

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Dev Log #34: With Fire and Brimstone

While we're also working on new areas and quests (we'll get to that in some future dev log), I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that...

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Dev Log #35: Portraits and Music

I finally took the time to fill some long outstanding holes in the presentation department - character portraits and music.I finally took the time to fill some long outstanding holes in the...

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Dev Log #36: Version 0.1.13.0 released; Development Roadmap

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game,...

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Dev Log #37: Institute of Tchort

ey guys. The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort. I've also made some changes to psi mechanics and...

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Dev Log #38: Version 0.1.14.0 released

Hey guys, the last Early Access/alpha version is here. We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the gameHey guys, the last Early Access/alpha...

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Dev Log #39: Housing; New Psi; Deep Caverns Preview

Hey guys, we've been a bit quiet lately, but that's only because we've been keeping our heads down and working hard on the last chunk of content for the game - the Deep Caverns.Hey guys, we've been a...

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